So much of the map forces the player to run on lava, and the lava combined with the tight corridors make unlucky enemy placement that much more fucking terrible to deal with. Here is a relevant snippet of the decorate code:ġ3KB, 999圆60px Am I the only one who has a bunch of trouble with E4M6 on UV pistol start? I think a lot of people mention E4M1 and E4M2 as the hardest maps, but Against Thee Wickedly just feels like such a fucking slog compared to them. Here is all of my acs, the script names should be pretty explanatory: I'm not sure what I'm doing wrong anymore, and I dearly hope I haven't ran into some bug. I have even in a small test removed the pickup state for the inherited actor, the one that passes "0", the arg which should be the one that allows the player to pick it up at all, and it still picks it up sometimes. Both the script and the decorate default to a fail state. Log has revealed that there aren't any extra things getting spawned, at least as far as I can tell before log fills up the console, and when things are given to the player they are, as far as I can tell, matching the passed "intended player" arg, which they shouldn't be because each is now passing this as a simple number to the pickup script. #Cod modtools expecting uv error Offline#I suspect the script to not make them invisible might be not working because I'm testing this in an offline skirmish but I really can't be sure yet, and I want to solve the pickup issue first. The pickup states are sometimes returning true when they shouldn't be, and sometimes the script to make them invisible isn't working. Well now I'm all ready to go with my nice little bundle of 1,984 separate pickup actors (thank fucking god for strparam) and the executealways instead of executewithresult but still things are not working. TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST. #Cod modtools expecting uv error password#ZDoom forums suffer brute force password attack >3251591 Shivers new sprite pack for whatever >3257036Īnon's latest Monster factions/infighting >3257710 Make a Boom-compatible E1-themed Ultimate Doom map. 3260638ĭOOM THREAD / RETRO FPS THREAD, KAWAII EDITION - Last thread >3255210
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |